Used by these models

Technical Specifications

Latest VersionFSR 3.1
AlgorithmSpatial (FSR 1), Temporal (FSR 2/3)
Frame GenerationYes (FSR 3, Fluid Motion Frames)
Open SourceYes (GPUOpen, MIT license)
Hardware RequirementAny DirectX 11/12 or Vulkan GPU
Quality ModesUltra Quality, Quality, Balanced, Performance, Ultra Performance